iLab Neuromorphic Robotics Toolkit  0.1
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nrt::graphics::Material Struct Reference

#include <nrt/Graphics/Material.H>

Material definition for OpenGL.

Definition at line 53 of file Material.H.

Public Member Functions

template<class Archive >
void serialize (Archive &ar)
 

Public Attributes

float ambient [4]
 Ambient light material property.
 
float diffuse [4]
 Diffuse light material property.
 
float specular [4]
 Specular light material property.
 
float shininess
 Shininess material property.
 

The documentation for this struct was generated from the following file: