iLab Neuromorphic Robotics Toolkit  0.1
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The nrt graphics primitives allow one to draw spheres, cubes, cylinders, extruded contours, etc into an OpenGL display, possibly using different 3D effects such as texture mapping.

Classes

class  nrt::graphics::Grid
 A 2D grid. More...
 
class  nrt::graphics::Axes
 A set of 3D axes, drawn using standard colors (red for X, green for Y, blue for Z) More...
 
class  nrt::graphics::Line
 A line segment. More...
 
class  nrt::graphics::Rectangle
 A flat rectangle. More...
 
class  nrt::graphics::Circle
 A circle. More...
 
class  nrt::graphics::Box
 A 3D box. More...
 
class  nrt::graphics::Polygon
 A flat polygon. More...
 
class  nrt::graphics::ExtrudedContour
 An extruded contour. More...
 
class  nrt::graphics::Sphere
 A sphere. More...
 
class  nrt::graphics::Cylinder
 A cylinder. More...
 
class  nrt::graphics::Cone
 A cone. More...
 
class  nrt::graphics::PointCloud
 A point cloud. More...
 
class  nrt::graphics::PointCloudNormals
 Normals contained in a Point Cloud. More...
 
class  nrt::graphics::SkeletonDefinition
 An articulated skeleton structural definition. More...
 
class  nrt::graphics::SkeletonPosture
 An articulated skeleton posture data. More...
 
class  nrt::graphics::Textures
 A set of textures to be used later by Brush objects. More...
 
class  nrt::graphics::Text3D
 Draws text in 3D. More...
 
class  nrt::graphics::Text2D
 Draws text in 2D (screen coordinates) More...
 
class  Capped
 End capping policy for extruded shapes (e.g., cylinder) More...