iLab Neuromorphic Robotics Toolkit  0.1
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GlobalSettings.H
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1 /*! @file
2  @author Laurent Itti
3  @copyright GNU Public License (GPL v3)
4  @section License
5  @verbatim
6  // ////////////////////////////////////////////////////////////////////////
7  // The iLab Neuromorphic Robotics Toolkit (NRT) //
8  // Copyright 2010-2012 by the University of Southern California (USC) //
9  // and the iLab at USC. //
10  // //
11  // iLab - University of Southern California //
12  // Hedco Neurociences Building, Room HNB-10 //
13  // Los Angeles, Ca 90089-2520 - USA //
14  // //
15  // See http://ilab.usc.edu for information about this project. //
16  // ////////////////////////////////////////////////////////////////////////
17  // This file is part of The iLab Neuromorphic Robotics Toolkit. //
18  // //
19  // The iLab Neuromorphic Robotics Toolkit is free software: you can //
20  // redistribute it and/or modify it under the terms of the GNU General //
21  // Public License as published by the Free Software Foundation, either //
22  // version 3 of the License, or (at your option) any later version. //
23  // //
24  // The iLab Neuromorphic Robotics Toolkit is distributed in the hope //
25  // that it will be useful, but WITHOUT ANY WARRANTY; without even the //
26  // implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR //
27  // PURPOSE. See the GNU General Public License for more details. //
28  // //
29  // You should have received a copy of the GNU General Public License //
30  // along with The iLab Neuromorphic Robotics Toolkit. If not, see //
31  // <http://www.gnu.org/licenses/>. //
32  // ////////////////////////////////////////////////////////////////////////
33  @endverbatim */
34 
35 #ifndef SRC_APPS_NRTDESIGNER_GLOBALSETTINGS_H
36 #define SRC_APPS_NRTDESIGNER_GLOBALSETTINGS_H
37 
39 
40 class NetworkCanvas;
41 class MainWindow;
42 class LoaderLibrary;
43 class LeftPanelWidget;
44 
45 // ######################################################################
46 class GlobalSettings : public nrt::Singleton<GlobalSettings>
47 {
48  public:
49  //! Constructor; allocates all global structures and activates them
50  /*! Because GlobalSettings is a singleton, you should never try to contruct one by hand. Instead, just call
51  \code
52  GlobalSettings & gs = GlobalSettings::instance();
53  \endcode
54  to get a reference to the GlobalSettings. The GlobalSettings and all its accessible contents will be
55  constructed an dactivated the first time it is accessed. */
56  GlobalSettings();
57 
58  //! Get access to the MainWindow
59  MainWindow * mainwindow() const;
60 
61  //! Get access to the LoaderLibrary
62  LoaderLibrary * library() const;
63 
64  //! Get access to the NetworkCanvas
65  NetworkCanvas * canvas() const;
66 
67  //! Get access to the LeftPanel
68  LeftPanelWidget * leftpanel() const;
69 
70  private:
71  MainWindow * itsMainWindow;
72  NetworkCanvas * itsNetworkCanvas;
73  LoaderLibrary * itsLoaderLibrary;
74  LeftPanelWidget * itsLeftPanel;
75 };
76 
77 
78 #endif // SRC_APPS_NRTDESIGNER_GLOBALSETTINGS_H